Lore

Storyline

The War Among the Gods

The war among the Gods had become a pivotal episode in history, leaving the living world in chaos.

The mystical dimension created by the Great One granted the Gods infinite power. Nevertheless, the Gods were still severely restricted by the laws of balance, and none of them could escape the final stages of life. Driven by their desire to bring about an ending, they broke the promises they had made to the Dominator, abandoned the rules they themselves had established, and eventually waged a war that shattered every limitation between them. This insulted the pride and honor of the Great One. The chaos engulfing this once-balanced world was an ironic joke to the Gods, for it was they who had crafted those rules for their own benefit.

During this epic age lived Arthunzala, a human prince plagued by recurring dreams of the moment when his parents were murdered before his eyes while he was still a child. Yet he became a wandering prince, a brave warrior, and ultimately a king who bore great responsibility. The hardships of his youth nurtured his kindness and refined his character; his trying experiences made him all the more noble.


The Great One and the Creation

In the early days of the surreal dimension, an unforgettable war of rank erupted. It ignited fury among the Gods, causing them to neglect the dimensional laws laid down by the Dominator. At first, the surreal dimension was empty and extremely chaotic, spirits and evil creatures wandered aimlessly. As time passed, they realized the potential of united strength and joined forces. Their desire for independence spurred their maturity, and thus the Great One came into being. Having lost his way in the chaotic world, he resolved to reconstruct it according to his own ideals. In his dream he envisioned a brand-new dimension, a peaceful realm, a kingdom of order. The world he created consisted of three layers: the outermost dimension, the middle dimension, and the innermost dimension.

When the Great One grew weary of thinking and dreaming, he split his body and spirit to spawn six main gods: the God of Power, the God of Justice, the God of Fire, the God of Evil, the God of Intelligence, and the God of Darkness. With the former ruler's reign ended, these gods inherited his spirit and took charge of the systems and resources of the new dimension. The laws of this world limited each god's power to preserve balance.


The Four Dimensions

The Gods created another beautiful and peaceful land for their people. It stood independently in the upper dimension between the World of Gods and the balanced living world. Thus the four dimensions were isolated from one another. The only way to travel between them was through high-tech shuttle machines that linked all four realms. Crystal-blue skies, magnificent waterfalls, a supernatural double moon, vast plains, mystical ancient forests, swamps shrouded in toxic black gas, uninhabited deserts, and polar regions of extreme temperature, all these features co-existed in harmony and fascinated every onlooker. Here the Great One placed two kinds of intelligent beings, humans and centaurs. Neutral and independent, they were free from the control of any god and developed unique civilizations of their own. Deep within the innermost dimension lay the place of reincarnation.


The Ranking War

The presence of devils, monsters, and fiendish creatures made this dimension evil and frightening. Black soil, burning lava, and bizarre weather shrouded the land in chaos. The God of Hell, ruling this distant realm far from the World of Gods, enjoyed greater freedom to wield his power and therefore created five magical beasts. To living creatures, their world seemed complicated yet orderly. However, the ostensibly peaceful World of Gods was rife with crisis. The God of Evil, born of the Great One's darker will, could not endure the restraints of balanced power distribution and resolved to challenge the highest-ranking gods. Believing that selfishness was sometimes necessary for an independent evil will, he sought an alliance with the God of Hell. Unaware that desire, once awakened, cannot be controlled, the God of Hell accepted his proposal, yet soon broke their pact of mutual benefit. He and his magical beasts were the first to launch the Ranking War.


The Spiritual Stones

The entire dimension trembled during this strange war. Living creatures sensed impending natural disasters, tsunamis, earthquakes, tornadoes, hurricanes. They prayed, confessed, and implored the Gods, "What have we done wrong?" Their pleas went unanswered; all they received were endless catastrophes and death. The God of Hell underestimated the combined might of the other gods. After many defeats he retreated deep into the inner dimension and hid within the Tree of Life. The Tree of Life, planted by the Great One, was a wondrous entity: the whole dimension, its resources, and even the powers the Gods possessed all stemmed from it. It was also the only place beyond the rule of the six Gods. The Tree of Life would not shelter rebels, so the God of Hell faced the cruellest punishment, tortured both physically and spiritually, bound endlessly by chains of ice and fire. Meanwhile, the five beasts were sealed apart from one another within five Spiritual Stones, waiting for time itself to erode their bonds. No one suspected that these stones, each bearing a special duty, concealed an even greater power.


The Curse and the Fall

The Gods' power sprang from the soul, and desire rendered the Evil God silent no longer. He coveted the Spiritual Stones. While attempting to unseal them before the holy altar, the Guarding Prime Gods discovered him. Another terrible war followed, a conflict of blood and fire, of evil versus justice. The Evil God was defeated and lay in a pool of his own blood. As his blood seeped into the Spiritual Stones, he uttered a sinister curse with his final breath. None had imagined that divine blood was the key to releasing the Stones' power, nor that the Stones could grant wishes in exchange for life. The curse proved true. As the Gods died one by one and became spirits, the Sky Passage crashed into the middle world.


The Aftermath

The violent impact drove the civilizations of the middle world backward, pushing the balanced living world to the brink of destruction and distorting the dimensions. Having become disembodied spirits, the Gods wandered the outer dimension with only the slightest power to sustain their existence. Everything had returned to the beginning. To avoid fading away, they strove to win the faith and will of creatures in the middle dimension. Even so, the Gods maintained their noble demeanor. They helped the races of the middle realm develop technology, establish laws, and even learn to cast spells. In return, each race was required to build a sanctuary to honour the Gods and gather more believers. What the Gods needed most was an army of devotees. In every dimension, nothing could escape the universal law of returning. Yet the Gods, clinging to circular logic and driven by the desire to survive, ignited the greatest conflict of all: the War of Gods. Maddened, they no longer acknowledged the rules of the dimensions. Vengeance led to their annihilation.

Wars, cruelty, murder, contests, desire, and magic, all these define this dimension and fill its history with surprises, adventures, and romance.

Races

Humans

Humans are a fallen tribe and they are the weakest amongst all the races. The lives of humans are not affluent and stable so in order to survive, they have no choice but to do whatever they can even if it means doing something immoral or illegal. Smart, reckless, wicked and go-getting are the best words to describe the human character class in this game.

Paladin

Paladins are great warriors who have a heart to save the weak. Their main purpose in life is to pursue Godliness. They spend their lives training themselves up in order to protect their lands and as a result, they have advanced combat skills and possess greater stamina and power than other classes. They are mainly noted for their superior combat skills. Apart from the offensive side of Paladin nature, they are also good at defense. One can term them as moving castles during battles. However one drawback of this class is that the equipment they carry is relatively heavy because of all the heavy-based weapons and armor they carry and therefore their agility is compromised. A high-level Paladin is able to advance to a magic-swordsman.

Thief

Thieves are known to have a wicked and nasty nature. Their outward appearance takes on the usual shape of a slim body and they dress in a corset and mask mainly. Their preferred weapons are daggers and knives. Their agility level is the highest amongst all classes. Obviously, they are experts in stealing money and items from their enemies as that is what they do. They gain fame and recognition from this activity. Their fast attacking speeds show no mercy to their enemies and if necessary they are able to evade attacks as well. Thieves can be powerful allies to team up with. A high-level Thief can advance to become an Assassin.


Centaurs

Like humans, centaurs have a long history and civilization. In contrast with other races, centaurs have a social system where females hold higher status than males. They are prized for being noble and beautiful. Centaurs live atop the World Tree. Since they rely on the life water from the World Tree, they are able to live on over hundreds or even a thousand years. They love peace and like to live in a quiet environment. When Centaurs choose to use force, it is mainly because they are protecting their own land or preserving their set of rules. There is no just battle in which Centaurs fail to appear. They are born with great agility and have a higher intelligence level compared to humans. Greater knowledge and more magic skills make Centaurs formidable.

Archer

Strength, agility, and intelligence are never enough for Archers, who spend their lives pursuing peace and justice. They favor ranged weapons and are masters of bows and crossbows. They are born with fantastic foresight that gives them a great tactical advantage even before battles start. Normally, they dress in light armor or silk clothing to ensure their agility is not hindered; One disadvantage of this is that their armor shielding is low and they have low hit points as well. A high-level Archer can be upgraded to become a Hunter.

Elf

Elves have a lot of respect for nature and are often one with nature. This enables them to tune in to their natural healing and blessing skills. Elves are very important team players as they move fast and attack fast as well as have high chances to evade attacks. Elves have great advantages when facing enemies like the undead because they are able to bless teammates with the force of nature. Elves, however, are very delicate and there is a strong need to protect them in battle. High-level Elves can be upgraded to become Knight-Elves.


Mages

Mages are a combination of the human and centaur class. Their race was cursed ever since it existed and was cursed again after they sold their souls to the dark lord. Their skin is a weird tinge of blue due to a curse by the Gods. This prevents them from ever seeing or being in sunlight. The lands they inhabit are filled with nothing but darkness. This unfairness they felt led to great hatred and a strong desire to take revenge. However, they were wise enough to forgive the world and progress in a more positive direction. By using their intelligence, they established the largest economic center on the planet and gained trust by helping strong races to develop and prosper.

Priest

Priests are capable of casting incredibly powerful spells by utilizing the powers of wind, thunder, water and fire. Their brand of magic is dark in opposition to the holy one. As they are deprived of sunlight, they are weak in close combat. They compensate for this weakness by having spells which can have unbelievable powers, having great advantages over their enemies during melee attacks. However, their weakest links are their low armor and low hit points. A priest is able to advance to High Priest.

Witch

Witches have the power to combine ancient charms to exert influences over substances and matter. They hold the power to pronounce death and use this power in battle. They have similar attack traits to Priests such as low hit points, but they have a comparatively higher attack damage. A witch can be advanced to become a High Witch.


Borgs

Half-human robots were developed by humans during the decades of miracles. After the ranking wars, the release of the power from the magical stones caused most of the infrastructure to be destroyed, leaving the robots no power to maintain themselves. Most of them were shut down, entering a long winter sleep underground. Some of them decayed and disappeared along the way and some managed to preserve themselves. When the Myth War arrived, mages stumbled across them and it ignited the mages' interest, since mages had been trying to develop something that could overcome their physical shortcomings. "Silver Driver" - an embodiment of the mages' advanced intelligence was put in the robot's body to make them move again. Parts of this robot would release rays of light as the Silver Driver was operating. Moreover, inspired by technology the mages invented a flight propulsion system for the robots which enabled them to fly without using magic.

Tyrant

Tyrants emerge from the ruins so they are more adept at battle, having a super-powerful body. They are great experts in battle and have only one focus on their mind, to attack. Although they can only use slow and heavy weapons the damage inflicted is massive. They are good at absorbing hit points as well as rebounding attacks.

Cyborg

Cyborgs are designed to protect and prolong lives. They have resistance to all spells, being machine-based, and they have a longer lifespan than their biological enemies. They excel in team battles due to their healing contribution. They are also good at solo fights. Their primary weapons are spears. As a spear is a two-handed weapon, they cannot use shields. They have slower attack rates, weak defense, but can absorb a lot of damage.